Tea Time
Personal project - Modeling / Textures / Shaders / Lighting / Rendering / Compositing
WORKFLOW
Main references
Modeling: 3ds Max
Additional model sources: Evermotion / CGtrader / Quixel Megascans / Poliigon
Lighting: V-ray
Textures: Substance Painter
Shaders: V-ray
Tea leaves: Quixel atlases & 3ds Max particules system
V-ray render passes