Tea Time
Personal project - Modeling / Textures / Shaders / Lighting / Rendering / Compositing
WORKFLOW

Main references

Modeling: 3ds Max

Additional model sources: Evermotion / CGtrader / Quixel Megascans / Poliigon

Lighting: V-ray

Textures: Substance Painter

Shaders: V-ray

Tea leaves: Quixel atlases & 3ds Max particules system

V-ray render passes

Compositing: After Effects

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