


Tea Time
Personal project - Modeling / Textures / Shaders / Lighting / Rendering / Compositing

WORKFLOW

Main references

Modeling: 3ds Max

Additional model sources: Evermotion / CGtrader / Quixel Megascans / Poliigon

Lighting: V-ray

Textures: Substance Painter

Shaders: V-ray
Tea leaves: Quixel atlases & 3ds Max particules system

V-ray render passes